The Best Interface Is No Interface: The Simple Path to Brilliant Technology

The Best Interface Is No Interface: The Simple Path to Brilliant Technology

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The User Experience Team of One: A Research and Design Survival Guide

The User Experience Team of One: A Research and Design Survival Guide

The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables Whether you want to cross over into user experience or you re a seasoned practitioner trying to drag your organization forward, th

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Intertwingled: Information Changes Everything

Intertwingled: Information Changes Everything

This is a book about everything Or, to be precise, it explores how everything is connected from code to culture We think we re designing software, services, and experiences, but we re not We are intervening in ecosystems Until we open our minds, we will forever repeat our mistakes In this spiri

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UX for Lean Startups

UX for Lean Startups

Great user experiences UX are essential for products today, but designing one can be a lengthy and expensive process With this practical, hands on book, you ll learn how to do it faster and smarter using Lean UX techniques UX expert Laura Klein shows you what it takes to gather valuable input fr

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Mobile Usability

Mobile Usability

How do we create a satisfactory user experience when limited to a small device This new guide focuses on usability for mobile devices, primarily smartphones and touchphones, and covers such topics as developing a mobile strategy, designing for small screens, writing for mobile, usability comparison

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Just Enough Research

Just Enough Research

Design research is a hard slog that takes years to learn and time away from the real work of design, right Wrong Good research is about asking and better questions, and thinking critically about the answers It s something every member of your team can and should do, and which everyone can le

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It's Our Research

It's Our Research

It s Our Research Getting Stakeholder Buy in for User Experience Research Projects discusses frameworks, strategies, and techniques for working with stakeholders of user experience UX research in a way that ensures their buy in This book consists of six chapters arranged according to the differe

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Microinteractions: Designing with Details

Microinteractions: Designing with Details

It s the little things that turn a good digital product into a great one With this practical book, you ll learn how to design effective microinteractions the small details that exist inside and around features How can users change a setting How do they turn on mute, or know they have a new email

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Why We Fail: Learning From Experience Design Failures

Why We Fail: Learning From Experience Design Failures

The stories behind failures make for fascinating reading But this book offers It provides important insights into both what can go right and what can go wrong in a product offering To make great products, we need to understand what makes some fail and others succeed To all the aspiring, yo

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Service Design: From Insight to Implementation

Service Design: From Insight to Implementation

We have unsatisfactory experiences when we use banks, buses, health services and insurance companies They don t make us feel happier or richer Why are they not designed as well as the products we love to use such as an Apple iPod or a BMW The developed world has moved beyond the industrial mind

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A Web for Everyone: Designing Accessible User Experiences

A Web for Everyone: Designing Accessible User Experiences

If you are in charge of the user experience, development, or strategy for a web site, A Web for Everyone will help you make your site accessible without sacrificing design or innovation Rooted in universal design principles, this book provides solutions practical advice and examples of how to crea

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Quantifying the User Experience: Practical Statistics for User Research

Quantifying the User Experience: Practical Statistics for User Research

Quantifying the User Experience Practical Statistics for User Research offers a practical guide for using statistics to solve quantitative problems in user research Many designers and researchers view usability and design as qualitative activities, which do not require attention to formulas and nu

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